The maiden outdoor flight didn't go to plan. Since then there's been a protracted period of radio silence, the first few weeks being a dark period in which I doubted my ability to re-build and fly the helicopter and actually enjoy my hobby. The initial inspection after the tree incident revealed only "minor cosmetic damage", however closer scrutiny revealed more significant injuries which necessitated completely rebuilding the tail rotor assembly and replacing the main rotor shaft, which was bent. Getting the parts took long enough and I compounded the misery by initially failing to identify everything that was broken, resulting in more orders for spares and more delay. Airdonkey sat on my table, looking forlorn and broken for about 4 weeks. Even when the ground crew were in a position to complete the repairs and get her airborne again, I didn't exactly rush to it. I had also realised that having spent many hours hunched over a table with the build, the 2 minutes of nervous anticipation and the ensuing crushing disappointment upon crashing into a tree didn't represent a good trade-off in the enjoyment stakes. Put simply, I hadn't enjoyed the flying bit yet because it was too difficult and crashes were inevitable. I wasn't exactly enthusing the prospect of an endless cycle of building for hours and crashing in seconds. I also concluded that my fight simulation work hadn't been disciplined enough. Loops and rolls were all well and good on the computer, but the basics were not sufficiently in place when the stakes were high with my real world helicopter. I've learned the following:
- Building the helicopter is time-consuming and demanding.
- Crashing the helicopter is all too easy and highly upsetting.
- Diagnosing all the broken parts after a crash is vital.
- Repairing the helicopter is expensive and time-consuming.
- Simulator work needs to emulate real life flying.
- Flying requires a mastery of the basics and total discipline.
I need a new approach.
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